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RyuSNK by WingSyo updated, Iori Bogard, Fire red K, Bad Shingo, Max hosted

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RyuSNK by WingSyo updated, Iori Bogard, Fire red K, Bad Shingo, Max hosted Empty RyuSNK by WingSyo updated, Iori Bogard, Fire red K, Bad Shingo, Max hosted

Post by Guest Sun May 10, 2009 3:44 pm

Ryu had an update on his sound file mainly as of 05/08/09.

RyuSNK by WingSyo updated, Iori Bogard, Fire red K, Bad Shingo, Max hosted Mugen1-14 RyuSNK by WingSyo updated, Iori Bogard, Fire red K, Bad Shingo, Max hosted Mugen25-3

RyuSNK by WingSyo updated, Iori Bogard, Fire red K, Bad Shingo, Max hosted Mugen30-3 RyuSNK by WingSyo updated, Iori Bogard, Fire red K, Bad Shingo, Max hosted Mugen32-4

Here: http://www.wretch.cc/blog/triggerx

Most of these characters were made for DOS, so to prevent that they crash your mugen you will have to delete from their DEF files anything that's in parenthesis.


; Player information
[Info]
name = "shingoX"
author = "Wing syo"
pal.defaults = 2

displayname = "BAD Shingo(1129)"

; Files for the player
[Files]
cmd = shingo.cmd ;Command set
cns = shingo.cns ;Constants
st = shingo.cns ;States
stcommon = common1.cns ;Common states
sprite = shingox.sff ;Sprite
anim = shingo.air ;Animation
sound = shin.snd ;Sound
pal1 = shingo1.act ;Palettes
pal2 = shingo2.act ;

Also, you might need to use the DOS2Win tool if any of them gets stuck on some animation or state.

Guest
Guest


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